Mh3u how does affinity work




















How to delete unused character save data? General 3 Answers Best low rank weapons and armor? Side Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device.

Forgot your username or password? Is that super good? User Info: spanky1 spanky1 Topic Creator 8 years ago 4 Awesome. Any permanently missables? Rec Speed. Stam Drain. Wind Res. Tremor Res. Heat Res. Cold Res. Speeds up Stamina depletion for actions other than evasion and blocking to 1. Stam Recov. Evade Dist. Dive Dist.

Distance traveled when performing running dive away from large monsters is extended and can be performed toward them. Decrease stamina consumed by blocking by 20, negate guard damage, and knockback by most attacks. Decrease stamina consumed by blocking by 10, negate guard damage, and knockback by most attacks.

Increase stamina consumed by blocking by 10, increase guard damage, and knockback by most attacks. Guard Up. Decreases the potency of Abnormal Status attacks by Fire Atk. Water Atk. Ice Atk. Affinity is a hunters chance to deal either more or less damage with a weapon attack.

It is measured in percentages, and varies based on weapons, armor, and skills. Some monsters can cause a status condition which lowers affinity temporarily.

Note: Affinity doesn't effect element, shelling, crag S or clust S; however, affinity does affect status-inflicting weaponry. Different monsters are affected differently by it. A monster is poisoned when purple bubbles rise from atop its head. Poison can be extracted from a monster and implemented into weapons. If an Elder Dragon that has an aura Daora, Teostra, and Lunastra is poisoned, its aura will be gone until the poison effect has ended. This will also disable the Chameleos' invisibility.

Some monsters have the potential to put hunters into sleep. This allows them to get a free hit. The effects of sleeping can be increased or decreased with proper armor skills. Being hit by a monster or another hunter will instantly awaken anything that is sleeping. Sleep is also a secondary status effect that can be caused to enemies by the use of weapons or items.

While an enemy sleeps, things such as sharpening, drinking potions , eating meat , or even attacking the sleeping monster can be done. Paralysis is a secondary status effect. This immobilizes a hunter or monster for an amount of time, allowing for free hits without fear of getting hit from either side. A hunter is paralyzed when he or she falls down frantically and yellow shock waves pass through the body.

Paralysis duration can be increased or decreased by wearing armor with the appropriate skill. A creature is paralyzed when it is hunched over, and yellow shock waves pass through its body. A monster can be paralyzed by using a weapon or an item. Each monster has its own resistance to paralysis, and some stay longer than others in the stunned state.



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